Closing Thoughts

Creative Group Project;  

(Employed v Self Employed & Honours Considerations rolled into one)

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All the way through this blog Ive cited MYST as an inspiration for me. This one game, created almost twenty years ago started me out on a personal journey, a quest, which eventually led me to Napier. 

I find it utterly amazing that the immersive beauty, genius & the incredible works of interactive art two brothers created could continue to inspire someone through two decades of real life, it’s sorrows & joys & to realise a final goal.

To even attempt replicating something on the scale of MYST would of course be a lifetime’s work for one person, but I’d love to think I could create something through this degree; either within the creative group projects or my honours year, that in twenty years time someone will say it inspired them to chase a dream.

I know how sentimental the above may sound - it is - but why not? Design is meant to make you feel &for me there is no point in creating things that have no emotional impact.

Creative Group Reflection:

An essential step in developing a co-project, is mutual trust. It’s an integral part of any creative process & difficult to achieve. “Together” as a group we hopefully now acknowledge & trust our individual skills & through correct collaboration, we will capitalise upon them to deliver something as striking, creative, artistic & innovative as our combined skills allow. 

Thanks:  Ian Smith, John Morrison, Brian Davison & Tom Flint.

& Ali Fellowes & Ross Ogston

Honours Proposal (draft)

Memoryscape

 

Mission Statement : MEMORYSCAPE

To create an immersive environment explicitly designed to invite user reflection, emote user input & create a visually rich, detailed & printable version personal to the user for download”

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Identifying my Quest:

Is our perception of an immersive virtual environment, (which initially may seem to have no purpose) directly influenced by personal experience or memories? Is the user more likely to identify with the environment where they have a real life experience to draw upon & if so, will the user deliberately seek to interact with objects which therefore appear familiar & can this create an emotional response?

Asking family, friends & colleagues to submit a personal experience or memory will give me a basis for the environments I intend to create & develop interactive objects within them. By including those who submit experiences in the testing process during development, I would like to build a deeper understanding of how user reflection alters purpose within immersive virtual environments. 

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Project Idea:

My project ideas are based upon the immersive qualities of the MYST series of interactive games produced by Cyan Worlds.  Although the original MYST game (1993) could now be seen as dated in terms of graphic quality, it remains one of the top selling games of all time. 

Myst Image

image © CyanWorlds

The games are puzzle orientated, but draw the user into the story, providing a back history as the user explores the phenominal landscapes.  Through interaction & exploration the user becomes part of the story & often begins to care about the characters & how their success or failure within the game affects the outcome. It becomes an emotive journey. 

I’ve always remained interested in why I personally enjoyed these games so much & how much of my seemingly purpose-less interaction was down to the construction of the games, or based in personal experience.  Memories fascinate me, do we become who we are through them, or are they conceived because of who we are?

How far can personal experience be used within virtual environments to change the way a user interacts of feels within it?

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Practicle Objective:

Using Adobe Flash as a platform, this project aims to create an explorative virtual environment of various landscapes suitable for users across many target age groups.  Where the user finds an area which they relate to, basic interactivity will allow them to place an icon representing that memory (drag & drop) which then becomes part of the landscape

The “drop” (release of the icon) will prompt a text input area to appear & encourage the user to write a few words about why this particular area provoked a response.  These user inputs would be saved by the application along with an locational screen shot. 

Once the given number of icons (memories) have been placed, the application aims to create a print-ready reflective journal where the user’s interactions have become part of the story.

Each time the user visits the application a new personal experience can be created.  In essence my project aims to take personal virtual user experiences & create  physical artefacts from it.

…………………

Resource Issues:

The user will require an internet connection, although a stand alone version could resolve this.

Using Flash as a delivery platform will limit the application accessibility.

Using Flash only, limits the application to supported hardware, i.e, the application will not be available to the iPhone market.

As a stand alone program, Flash is as yet unable to retain both image & user input data for use as a printed document.  There are additional programs available which I need to explore further.

…………………

Risk Analysis:

I found the opportunity to discuss our honours proposals very beneficial & although I fluffed ideas I had wanted to convey, it did focus my concepts & highlight pitfalls. 

Ive identified that although using Flash is not the only option for delivery, it is the one I am most comfortable with & following Ians’ advice that we should be concentrating on existing skills, it seems the most logical choice for me, both in terms of skill set & deliverable potential.

The main risk for this project is the difficulty of getting Flash to actually deliver a printed version of the user journey.  Although there is an additional program which can assist in creating PDF files from Flash, is does not seem to allow user input to be used in conjunction with screen grabs (& interactive areas) to be printed. 

If I discover during the build of this project that my final result of printing the user journey is actually impossible, how will this impact on my overall mark? 

Will developing a beautiful, expansive & immersive Flash environment (& the supporting documentation of how user reflection drives interaction within it) be high enough on the “sliding scale of technical difficulty” mentioned several times to gain agood mark?  Will my capabilties as an interatcive media designer suffice? 

…………………

Project Milestones:

Present: 

  • Apply for my supervisors.
  • Confirm eight study subjects willing to submit a “memory” for inclusion into the landscapes
  • Complete any necessary disclaimers

May:

  • Develop a basic test platform for attempting print from Flash user input
  • Test Flash capability for printing its own screen grabs

June - July:

  • Begin translating subject memories into metaphoric icons
  • Create generic icons for user interactivity
  • Research landscape environments & source/create images

July - December:

  • Build one basic landscape & test interactivity with subjects
  • Document initial test results

Week Nine - Effective Business Choices

Week nine’s presentation highlighted choices which may face companies within the first few years of inception & how they impact on the company future. Most of the examples given suggested that trying to increase the size of a company by the acquisition of, or merger with another company within the first three years proved unsuccessful. Often the people required to more effectively manage expansion, spread workload & maintain standards, are unaffordable to a new company - the profit margin simply cant balance the salaries required - it’s a bit of a vicious circle.

I’ve already said that I am currently self employed & hope to continue this for as long as the market can sustain my skills. Web design allows me to incorporate several other passions, such as graphic & logo design, image manipulation & flash animation - I take huge pride in seeing the client happy with an end result. 

I realise though that my market is changing - with the increase in template companies, birth of WordPress & other social blogging sites, demand for my core skills, whilst still “out there” is not at the top of everyone’s list - but getting their own creations noticed, is. 

One area of development that would benefit my business is SEO (search engine optimisation) - I have never gone beyond the simple basics in this. When I started up my business there were less websites, less competition for my clients, & websites relied less on advanced SEO to compete favourably in search engine rankings. Given the number of SEO companies that continue to spring up, suggests this is still a growth area & I mentioned that one of my passions is Flash, so - one initial logical topic for my honours project could be;

“The effectiveness of SEO for Websites, including Flash within major search engines”

If I was looking for employment it would be as an IT Trainer specialising in Flash, Photoshop & Web Design.

Week Eight - Solo Flight or Safety in Numbers?

Anyone who has financial responsibilities needs to weigh up whether employment with a steady (& for the most part) guaranteed income is better suited to their circumstances than risking the possibility or financial hardship, or failure in setting up their own business.  From students just starting out to twilight go-getter’s & all the ages in between, we all require money to survive. 

Twenty years ago those employed in the Forces, Education or Care industries generally felt they had “a job for life”, like wise most Civil Servants however; changing government policies on pensions, savings, taxation - not to mention banks crashing, financial & economic downturn, fewer employment opportunities & few employees able to remove the smudged imprint of their face from the glass ceiling of promotion prospects, have seen a rise in those willing to take the plunge, “fly solo“ & strike out as self-employed. 

Employment Cartoon

The downside to this self employment solution is that more new business’ fail in the first year than survive into their third. So what questions should be explored?

Initial considerations/reasons;

  • Why do I want to be self employed?
  • Do the benefits to my reasons outweight the potential pitfalls?
  • Are my skills currently effective & sustainable through self development?
  • What, Who & Where are the markets for my skills?
  • Is competition for my skills in demand or decline?
  • What can my business offer that my competitors may not?
  • Is there potential for growth in my business?
  • Can I survive financially while I develop my business growth?
  • Is my personality strong enough to survive as I develop my business?

Common responses; (not necessarily in line with above bullets)

  • To be my own boss, with flexible working hours
  • Ill be concentrating on doing something I enjoy
  • Being more content, even if my stardard of living is lower
  •  - & I can always apply for another job if my venture fails
  • My skills are suitable, broadbased & have scope for development
  • Many small business like me, will benefit from my services
  • Competition between like companies is fierce, but I will offer more services
  • My business will provide a complete service by outsourcing to others like me
  • I can bring a fresh, open & honest approach to this business area
  • Technologies in my field are constantly changing, expanding & developing
  • I am prepared to work part time to fund my business development
  • My personality is disciplined & motivated enough to survive self-employment

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The fact that the majority of new business’ fail is a prime reason why people can be put off trying, closely followed by lack of experience, - which - could be gained (with a secure wage) working for somone else.  Obviously Im a mature student so my perspective may differ from someone younger who’s just leaving Uni. 

I am also one of those with financial responsibilites for a mortgage & two kids & Im the sole provider for those & I’ve worked for companies & am now self employed.  I appreciate both sides & have experienced plenty of the ups & downs self employment brings.

I decided to fly solo after five years working as an IT trainer.  I loved my job but not the way a new boss was taking the company.  My skills were vey broad, I taught forty-eight different classes (beginner to advanced) across four OS platforms, at a time where companies were investing heavily in IT Training for staff, but I hated having to teach Excel & Access *shudder*.

I just loved building websites, 3D programs (Bryce & Poser), Photoshop 4.5 & the then “Macromedia Suite” (now Adobe Flash etc).  After five years I felt burnt out & jaded with an industry I’d once felt really cool being part of.  Over the Christmas break in 2002 I decided to quit my job & go it alone.

I thought it would be a simple transition  - I could offer a “one stop shop” for someone wanting a website - from domain name registration, hosting, email set up, HTML4, DHTML, Javascript, Flash & creating bespoke graphics - I felt I was well placed to become a “sole trader”.

 - to be honest, & ten years ago there was a lot more business & far less competition “out there” - the internet had not yet become saturated with template companies such as Monster, Wordpress hadn’t been invented - hell, neither had Facebook!  I started out creating websites with basic functionality, but my skills in Photoshop made them look eyecatching & my clients were happy with my work - word of mouth pretty much funded my first two years.

Im self taught anyway & so kept up with self development, some cool tricks in Flash & that set me aside from my competitors.  Year three (2005/6) was a good year for Flash developers, I had clients in the USA, Canada - & felt it was all really working out well. I wasnt buying a condo in Marbella anytime soon, but I was covering my bills & able to run a car.

I started getting into e-commerce sites & that’s where working alone started to show its huge downside. I’d built a good reputation for doing all the work myself, - clients knew the consistent quality I offered set them apart from their competitiors, but suddenly I was faced with bigger clients wanting e-commerce sites with 300+ products & the hours I worked were horrendous.

I tried outsourcing a few times, but couldn’t guarantee the quality my clients had come to expect.  I wasn’t earning enough to pay premium prices for substandard work just to get the job done within deadline, your 40hr week quickly becomes double that.  If you set out with high standards in your work, for your own company very few outsourcing people will actually care enough to work to the same standard as you do fo a lesser slice of the commerical pie.

Being self-employed is also very insular.  I discovered as the years went by I spent less “face to face” time with clients & generally communicated over the web.  It might sound idyllic at first, but if your client is in the US, you have to be available to them on their time & after a while I really began to miss the feedback & bouncing ideas between colleagues.

That’s an issue in Digital Media so much of it can now simply be done online; you forget the art of conversation, what its like talking to “real” people, in the real world.

I’ve found that most clients have champagne tastes on a lemonade budget.  Unless the client understands the work behind the scenes, most think all you do is type up a Word document & chuck a few images in there.  Clients are loathe to pay for the time you spend researching their competitors, finding (& paying for)stock images where they can’t supply suitable photos & all the time you will spend tweaking, uploading etc, to ensure a quality end product.

I had a client last year who wanted to include thirtyfour A4 pages in his website. Trying to explain that even his own clients would simply not read that amount of data on a website, however he was insistent - until I told him how much it would cost for me to type up thirtyfour pages of text.  Oddly enough I never heard from him again.

Digital Media is still not as well understood by “Joe Public” - even after the invention of Google & it becomes as much about explaining to people the in’s & out’s of what the internet is capable of as building their site. 

Many clients will proffer examples of “what they want” & provide links to Coca-Cola, Nike & Audi & trying to explain that these sites cost more than two Mars Bars & a cup of luke warm lemonade is difficult, especially when they generally want the site up & running by next Tuesday.

Group Project Update

Following the “Crits Week” & a few discussions about our feedback - as a group & then with Ians’ advice, our Project Manager was beginning to show concern again about our abilities to achieve a good mark using only our current skills & those discussed in our presentation.  I suggested that instead of many meetings where we seem to go round in circles, we each complete a task by the end of the week, showing the potential in our areas.

This was mine : to use only Photoshop & Flash & create an opening camera sequence.  Its very basic, stock images stitched & toned in photoshop, a previous aurora Id created for last year, flung that on top & added a few unconvincing vector birds (which as of yet dont flap), a little firefly classic tween with guide & an unmodified sound effect. 

It takes an age to load since its aimed at DVD, although a token preloader is included & although still very rough, for just six hours work - Im quite pleased. 

Week Six - Criticism or critique?

critique by tabgled web

image by tangledweb

Most people are loathe to open themselves up to “crit” for the very reasons outlined in the presentation.  Since (as discussed) there remains such a mis-interpretation between the words “critique” & ”criticism”  & the negative connotations which accompany the latter, the very suggestion of being critiqued, often makes the heart sink. 

We expect that any weakness or error will be lit up for all to see, whereas our hard work will be overlooked & devalued. 

It’s easy to criticise & far harder to critique.  Generally translated as “the faculty of judgement”, critique suggests that an element of personal opinion is included. Design by nature, is a very personal thing even in a professional environment.  The hours of work driven by passion become a cherished product - & personal reflection of our own capabilities.  

However, a professional designer does need to accept that their concepts or interpretation of a brief may not always be the right ones - its easy to get wrapped up in the process of design & to loose focus on the actual requirements.

Sometimes its hard not to become blinkered to new ideas or methods & having a fresh pair of eyes to offer constructive feedback, suggest alternatives & see the product objectively,  can re-fire inspiration & produce a better deliverable.

When asked to critique work I keep in mind several key points;

This might not be to my personal taste, but does it fulfill the brief?

Will this be suitable to the target user group?

Have all  requiremed elements been addressed?

Overall, is this fit for purpose?

If I suggest an alternative, I ensure a positive spin- “I like the font you have used it works brilliantly for this genre, perhaps changing the colour might make it stand out more?”  is better received & more tactful than “Id change the colour that one’s horrible”.

A stream of negativity without praise is utterly demoralising, with a detrimental effect on both the person & final design.  When the heart for the job is lost, it’s very difficult to re-motivate & the design can begin to appear lacklustre.

It’s back to how we interact with people, understanding that another’s opinion is just as important to them, as ours to us & being able to balance suggested improvements with recognition is far more beneficial to the project outcome.

Week Three & Four - CV’s & Interviews

In week three Patricia showed solid examples of “good & poor” CV’s, portfolio’s & covering letters which got me thinking. I haven’t updated my online presence for almost a year & my website still reflects more upon my flash based work, than the HTML5 I’ve been learning -so that was a busy weekend! *I updated it!

In week four, Both Patricia & Rosie’s presentations were geared towards all of us aiming to graduate next year & how to approach oportunities.  Although I didnt feel I’d gained any new information (given I’m a “mature” student) it did refresh the same core concepts I understand.

Impressing at Interviews: I went from training horses, to training corporate suit-types in IT.  I don’t think for a second I “impressed” at my interview.  I was honest, open & enthusiastic - Id done a little bit of research on the company.  They took a chance with me & I worked exceptionally hard.  After five years the company changed hands & the ethos altered from ”quality training” to “bums on seats” & feeling my positionwas being compromised I resigned. 

Employment Hopes: Ideally I’d like to go back to training a few days a week , specialising in photoshop, flash & general web design whilst keeping my own freelance work ticking over.

…………………

In respect to the “Types of Interview Questions“  I’ve chosen three to answer as part of my blog, imagining these were posed by a specialised training company.

“Why should we hire you?” ;

“I have solid experience as both a user & trainer in your software requirements, which my portfolio & client references demonstrate”

“What differentiates us from our competitors?” ;

“I spent time researching & evaluating your company against your closet competitors, your emphasis on quality training & client satisfaction is clearly evident, in addition to your innovative & fresh approach - this was clearly evident in your customer testimonials & you value your trainers”.

“What are you looking for in this job?”; 

“I enjoy training, making learning easier & more enjoyable.  When a client leaves more confident & inspired to try a bundle of new ideas & methods - thats important to me, as is knowing that my experience & approach valued.  To work for a progressive company where I can continue developing my skills in order to deliver quality training that stretches a clients’ imagination”

…………………

It wasnt pheasible to make the Wednesday seminar - I had to work, but Rosie & Patricia fired some motivation in me to review my own portfolio & online resources, both of which will take a while to bring up to date!

Week Two - Coping Strategies

When one hand cant hear what the other is saying

© unknown

When previous strangers are brought together to acheive a common goal - differences in personalities, methodology & ethic can cause tensions. How we successfully cope with this develops the core strengths of the team as a whole.

Having worked together twice previously, I feel our team has begun to recognise & respect how our distinct personalities & different approaches previously caused friction - we will ensure this does not happen again.

I have complete faith that our team has the accumulative skills to deliver a brilliant project & our previous experiences will make us more aware of crisis before it creates a breakdown in communication.

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01.02.12 |  Strengths & Weakness’

After last Monday’s lecture I completed & then purchased my detailed profile report from Myers Briggs, my pattern “INFP” (or “ENFP”) is summarised below;

  • Extraversion 47% - Introversion 53%
  • Sensing 36% - iNtuition 64%
  • Thinking 37% - Feeling 63%
  • Judgement 46% - Perception 54%

Myers Briggs also detailed my preferred Team Roles my “top four” being;

  • Innovating - 22 
  • Campaigning - 24
  • Harmonising - 20
  • Exploring - 23

My lowest “scores” were almost more interesting “analysing & clarifying” scoring a lowly 15 & 12 respectively. Myers Briggs was developed on Carl Jung’s theories one of which was to use colour in defining personalities within teams.  Jung suggested my colour is Brown - a combination of “red & yellow” personalities;

Yellow : tends to focus on innovative ideas, possibilities or the unknown
Red : tends to focus on values, feelings, compassion & important beliefs

Whilst Id love to look at the above & think “whoah! - I have great team strengths” - in actual fact it also highlights where my weakness’ are -  (example) my inability to follow structured rules, logical or tangible reality must seem alien & incomprehensible to a team member with differing core values to mine. 

So, what does all this mean to me & more importantly to my team mates?

…………………

frustration

© unknown

Having read “Conflict in Teams” ; Task Based Conflict;

I’ve long realised (given I’m nearly forty) my tendency to become frustrated when I feel creativity is being suffocated by (what I perceive to be) irrelevant, minor detail.  My brain functions on an ethereal level - I “see” in shiny sparkling, multi-faceted colour with almost childish enthusiasm.  I realise I am infuriatingly spontaneous when it comes to creativity; intuition, inspiration.  Knowing my own capabilities & limitations see me focusing on the end goal & worrying less about what rules I follow in order to get there.

I tend to throw contrived process’ to the kerb which must be an utter nightmare for a Project Manager who concentrates on planning in detail, following logical & tested pre-defined steps. I quickly loose enthusiasm & patience when (what I believe should be) a flexible, freeflow of blue-sky thinking is forced into a grey box full of text & then defined to the nth degree.

 - referring to my Myers Briggs profile report -  Ive been called an “extroverted introvert” in the past (& until I became ill had never considered myself in any form introverted) - playing weird & wonderful characters on stage, teaching, always willing to stand up, speak out, ask questions, engage - but the past three years have shown me a true sense of my own mortality, medication caused me huge weight gain & Ive found myself a far more self-conscious human being. 

I withdrew from general socialising & became quite insular - in retrospect I can see how this affected me in our previous group projects.  In some respects I’ve forgotten whom “I used to be” & been forced to accept this new persona, something I resent deeply.  Coupled with bereavement I realise I may have lacked empathy for things I consider trivial.  

I also became less likely to challenge process’ I knew were fundamentally flawed, which fuelled my own frustration in compromise; previously where I would have been far more direct in voicing skill shortfalls, I sugar coated words until a stand-off crisis point had been reached. My self-inflicted anger then exploded & could have placed our project in jeopardy.

I find negative approach personalities exceptionally difficult to tolerate or understand - in “my previous life” I based training both humans & horses on a “recognition, praise & reward” system.  Im now self employed, a tough decision to leave well paid employment I adored especially as a soon-to-be-skint single mother with a mortgage.

…but - My small business has clients in USA, Canada etc & Ive worked hard to achieve this via word of mouth, portfolio & trust. Clients trust me to deliver (irrespective of my bohemian approach) both on time & on budget. I realise I have expected others to instinctivly acknowledge this, yet perhaps did not afford them the same respect.

As a child I was taught the diffusive technique of “you could be right” - this allowed another the right to voice opinions valid to them as an individual, whilst negated the requirement for agreement on my part.  We all think differently, cope differently when faced with difficult situations; I often overlook that & expect others to see solutions which are intuitive to me.

I also tend to forget I’m older & have enough life experience to say,

 ”this will work out fine - let’s not sweat the small stuff”.


 

Week One - Critical Reflection

Team : Alistair Fellowes, Ross Ogston, Suzi McCombie 

…………………

We have discussed the final delivery format we would like & where our individual skills fit into this.  By recognising the need for a more balanced spread of these skills & responsibillites, we have begun to discuss how we will work together properly as a team & how our primary roles will be defined.

We have found working out our official “titles” difficult, since we want to show the spread & balance of creative input fairly.

Alistair Fellowes : Project Manager & Audio Visual Support to include all organisational tasks, meetings, progress updates/feedback, critical path awareness & tracking any outsourced work.  Ali will also share video capture & editing with Ross Ogston in creating final output.

Ross Ogston : Audio Visual Director who will take the lead in video production & share editing & directing with Ali in creating the final DVD output.  Since Ali also has Project Manager responsibilities, Ross will also be responsible for sourcing royalty/copyright free music & sound effects for final inclusion into deliverable. 

Suzi McCombie : Animator & Creative Support, I’ll be responsible for sourcing & manipulation of images in Photoshop, creating main character & additional Flash based animations & outputting these suitably for import into Premiere.

…………………

24.01.12 : Ali has developed a meeting schedule & our first meeting is Thursday 26th where we will decide our final storyline & balance the division of work between audio & video production.

…………………

26.01.12 : Our first meeting was a great start & we (in principle) have decided on software use in relation to final output & how this will impact on our work breakdown.  Our idea is to create a simple test piece over the weekend to ensure our methods will work between Photoshop, Flash & Premiere.

I was really keen to choose an Aesops Fable; a moralistic tale that would appeal to children when delivered in modern media, but that also serves as a timeless story for adults.  After team discussions we agreed that we would benefit from having an already established “beginning, middle & end” & could focus on our expansion of the original version in delivering a technically creative & asthetically pleasing final outcome. My team-mates allowed me to run with this concept & in principle we have chosen “The Lion & The Mouse” original version. http://en.wikipedia.org/wiki/The_Lion_and_the_Mouse

Our next “official” team meeting will be on Monday 30th to reflect on Ian Smith’s thoughts on our concepts, although we are as team, liasing daily through our own facebook page & phonecalls.

…………………

 Job Opportunities for someone like me.

Given my love of & passions for are Adobe Photoshop & Flash - this http://www.totaljobs.com/JobSeeking/Flash-Designer_job52707920 …would be something that appeals. My first job was in a Typesetting/Print company & I was taught about type early on.  Illustrator (“Aldus Freehand” back then) didnt appeal to me & Ive never updated that part of my skill set. 

I became part of the “Bryce 3D” community (Doc Mojo/Ken Musgrave - whom I met along with Gunther Berkus) & where Bryce/Mojo software lacked I found Photoshop, then Flash, then into HTML to display what I had learned to others further along the learning curve. All of this spurred by Rand & Robin Miller’s “MYST”.

“An opportunity for a Graduate” suggests they might overlook some aspects not covered in my IMD skill set, but would look at my portfolio of work & give me a chance.  After Effects is one Adobe product I dont have experience of, even though I bought 7PRo & would love to learn.

 - if however Im being asked what job I would ulitimately hanker for, then it would be as a trainer again, working for a speciality house like TidalFire (http://www.tidalfire.com/) training others in Photoshop & Flash. 

Week 0…& so it begins!

Quite excited to be back at Uni today & begin to feel the buzz & hype begin for Creative Group Project (CPG).  Having spent the weekend thinking over the solid advice from Ian  I felt that I wasn’t in the emotional position to change groups. Evaluating the positives from our last group coursework I/we’ve decided to stay as our orginal group of three & start afresh, taking on board the phrase “learning from our mistakes”. 

Ians comments on our previous deliverable showed that we each have the skills to produce excellent work & our marks would have reflected this more had we worked as a team.  We’ve set up a new Facebook page for our group too,where we can post ideas, concept drawing etc & generally keep in touch outside of uni. 

…………………

Having spoken to my team mates about some concepts ideas we discussed what deliverable platforms would most benefit them, our skill sets, where we can share our workload & where we might need to outsource. Made my first piece of concept art to convey what I was struggling to explain!

First concept artwork